□Fixed getting disconnected when a player cleared 33 notifications or more at once.įixed not being able to skip the capture requirement to unlock the Temessence in the Randomlocke Mode. □Fixed getting stuck behind Distracted peasant or Studious Yamabushi if the battle against them was started directly in the opposite direction they were looking at.įixed a black screen if there was a disconnect while attempting to reconnect when seeing the preview of the Challenge Mode rewards. □Fixed getting stuck when interacting with another's player co-op emote while sitting.įixed getting stuck in battle if the move Piercing Wheel was used in the Randomlocke mode. It won't be possible to rename these Tems from now onwards.įixed a crash that could happen when moving between empty slots in the Tempedia. □Fixed getting softlocked if the Coward's Blanket was active and, in a dual wild encounter, the player captured both of them with only one free slot on their squad and released the first one captured.įixed a softlock after receiving a Temtem that the player is not the OT for in the Locke modes.įixed getting softlocked by the renaming pop-up when receiving any gifted Tem from an NPC in the Nuzlocke and Randomlocke modes. □Fixed a hardstuck situation at the Evershifting Tower after defeating a floor boss and getting healed.įixed getting hardstuck if, during the Randomlocke, once the player runs out of captures in a zone they encounter two Temtem, capture one with the TemCardX and then run away from battle.įixed a softlock after changing the language in the Settings menu.įixed getting softlocked when receiving the plot of land for housing in a Challenge Mode. □The LFG chat tab has returned! It lives! These changes will be applied to all existing Challenge Runs, and any Challenge Run created from now onward. Starters must now have at least one Technique that fulfills all of these requisites: Damage greater than 1, Hold 0 and STA Cost less than 20. We've added new internal rules to the Techniques of starter Temtem to prevent insta-failed runs in the Randomlocke mode.The game will check for the entire evolutive line, so if you have a Granpah in your squad and encounter a Paharo, you will be able to defeat it without using one of your allotted encounters. If the player decides to capture that Tem despite already having it, it will count as a valid encounter and it'll consume one of the allowed encounters. When running into a Temtem they have already tamed before as the first encounter on any given zone, the player can defeat it or run away without wasting one of their allowed encounters. □We've added an Species Clause to the Nuzlocke and Randomlocke modes:.□We've added an indicator for the Nuzlocke and Randomlocke modes that will show you the number of captures left for the zone you're currently in.Fixed Player's running animation being played while being on a mount if a Ranked match started when the Player was on a mount.Fixed the Megazizare Steed animation when entering the teleport tubes at Atoll Row.Fixed having the mount animation be displayed if a Player entered a cableway while on a mount without an aquatic version.
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